package org.umss.fixture.model;

/**
 *
 * @author Daniela Meneses
 */
public class TeamPosition {

    private String teamName;
    private int points;
    private int playedGames;
    private int lostGames;
    private int winGames;
    private int drawGames;

    public TeamPosition() {
    }

    public TeamPosition(String teamName, int points, int playedGames, int lostGames, int winGames, int drawGames) {
        this.teamName = teamName;
        this.points = points;
        this.playedGames = playedGames;
        this.lostGames = lostGames;
        this.winGames = winGames;
        this.drawGames = drawGames;
    }

    public String getTeamName() {
        return teamName;
    }

    public void setTeamName(String teamName) {
        this.teamName = teamName;
    }

    public int getPoints() {
        return points;
    }

    public void setPoints(int points) {
        this.points = points;
    }

    public int getPlayedGames() {
        return playedGames;
    }

    public void setPlayedGames(int playedGames) {
        this.playedGames = playedGames;
    }

    public int getLostGames() {
        return lostGames;
    }

    public void setLostGames(int lostGames) {
        this.lostGames = lostGames;
    }

    public int getWinGames() {
        return winGames;
    }

    public void setWinGames(int winGames) {
        this.winGames = winGames;
    }

    public int getDrawGames() {
        return drawGames;
    }

    public void setDrawGames(int drawGames) {
        this.drawGames = drawGames;
    }   
}
